Wednesday, 13 July 2011

Week 12 Lab 2 Exercise 2

From your (still very) basic experience with 2D and 3D animation, discuss the following questions on your weblog.

1)  Do you need to be able to draw well to create good 2D animation? Explain your view.
      No, the animations in 2D are normally seen by its surface. There’s no need for detailed designs as they are in 2D forms, which can only be shown from one side of it.

2) Do you need to be able to draw well to create good 3D animation? Explain your view.
      No, although 3D animations will be seen from all points of view, they just need to be proportionate. Shadows can be added to show realistic drawings. Animations in 3D also have to be within laws of physics so that they are realistic and commonly seen in the real world.

3) What do you think would separate a piece of poor animation from a piece of good animation? In other words, how would you go about deciding if a piece of animation is good or bad?
      Poor animations do not display realism when they are seen through a video. They have only basic graphic designs.
      Good animations show high graphic and detailed designs such as textures and shadings.  Shadows can also be seen when the object is blocking light. They are well applied with laws of physics such as “Squash and Stretch”, to show realism in them. 

4) In 2D animation, you need to be very aware of timing at a frame by frame level, using timing charts and other techniques - but for 3D animation, this is handled using the graph editor, which is more concerned with manipulating rates of change over time.
     
Does this affect how you approach your animation work? Explain.
      It benefits me greatly by looking at the different heights and speeds of where the animation is at. I can edit the animation to make it more realistic by, slowing down when decelerating and slowly picking up speed when accelerating. This can be determined by the graph and seen through every frame of the video. 

5) Give a brief critique of Maya as an animation tool. Don't just say Maya makes animation difficult, or easy, or that you need to learn a lot of stuff to use Maya - explain what Maya does well and not so well in terms of creating animation.
    Maya requires the user to learn its interface thoroughly when the user just started using the program. When animating, Maya does not allow the user to choose which restore point to go to, the user can only undo all the way to a certain point and stops there. Also, when the shapes are being extruded, they will not be removed in the future. This causes the user to redo the entire animation all over again unless the user did save points. Also, Maya does not allow us to pull animations created in another file, into another one. Furthermore, Maya should provide a keyboard sample to show all the necessary shortcuts to make the animators work faster and more efficient.

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